and desolate industrial complexes, lost ruins, deserts, swamps and
woods are the new arenas surrounded by plasma field emitters allowing
nothing, no even light, enter or escape. Placed around the arenas
are huge monitors showing the fight in the best 3d quality available
to humanity. Ultimately the fans want to see the mercenaries fighting,
at least to see if they bet on the right champion.
size and form of any arena depends on the number of fighting parties.
There is one gate for each team, and these gates are the only
entrance through the deadly plasma field. For the waiting mercenaries
it is the only way in and it is also the only way out - dead or
the players have decided the way the arena is built and after
the gates have been set, the roll of a die decides, which player
begins in the first round. Usually Fearless is played with teams
of 3 to 5 miniatures, which must enter the arena through the gate
one after another. Each character possesses different special
abilities to deploy against his foes. But as in real life many
actions allow reactions, so you can react on the moves of your
opponent, resulting in a constant flow of attack and retreat,
hit and run, charge and take cover.