Equipment:
Narcoject (Right Arm)
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Accessoires:
11 injections |
Generic
Rules for D'Kari:
All actions directly aimed at an opponent require line
of sight and the target must not be further away than
55 cm. D'Kari cannot use an action to aim at an opponent
when using their psionic skills. The following powers
can be used by every D'Kari:
1. Wholeness of Mind
The D'Kari gets a bonus of +1 to RCS, MCS and BR for each
other D'Kari on his team and in the arena.
2.
Psionic Strike
A powerful blow ignoring armour, protective equipment
and damage reductions of any kind.
It inflicts 4 points of damage, which go into one location.
3. Tuning
D'Kari can only receive tuning of their attributes.
Armour cannot be tuned as well as they
cannot carry any equipment.
D'Kari never fight against each other, never team up with
Krrill and when fighting Krrill the
Psionics get a bonus of +1 to RCS, MCS and BR.
Special
Rules:
M'Ras can use her Narcoject to heal a D`Kari on her team.
Using one action and one injection she heals all wounds
in a single location (no critical wounds, base contact
required). You can react to that. M'Ras has mastered "Psionic
Gate" (roll for RCS, 1 action). If the roll is successful
she opens a gate and appears at any location of her choice
within 25 cm.
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